Game Dev Unchained tracks on Soundclound

#gamedevunchained

  • GduX.me | Leveraging the Turbulent Roller Coaster of Life with Richard Lico
    Game Dev Unchained
    01:09:29
    10

    This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. Tragedy, triumph, fear, bravery, etc… these are experiences and emotions we all share. By being mindful of these events, analyzing how your feeling, and how that results in your own actions, you can build a blueprint for gameplay resonance. And use this blueprint to plan interactive events around your emotional narrative. This information will be useful for the development community at large but will be seen through the lens of my personal experiences as an animator and director. For the video version, please visit @Foofinu Support us on and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. To watch future GDU episodes live, go to  every Tuesdays at 11 AM PST Grab some ! Game with me every Thursday @ 8PM PST on the  Give us a rating on iTunes:   

  • 0212: Entrepreneurship and Figuring that Out with Ryan Kingslien
    Game Dev Unchained
    01:02:57
    26

    Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. For the video version, please visit https://youtu.be/5Sr9oYQ1kZg Support us on and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to  every Tuesdays at 11 AM PST Grab some ! Game with me every Thursday @ 8PM PST on the  Give us a rating on iTunes: 

  • 0211: The Biggest Impacts of the the Last Decade in Review
    Game Dev Unchained
    01:01:51
    34

    Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU    

  • GduX.me | How to Lead and Art Direct Smaller Games with Cecil Kim
    Game Dev Unchained
    01:01:22
    27

    How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games. For the video version, please visit https://www.youtube.com/watch?v=u7wog9SEdVM Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | Working in the Margins with Meg Jayanth
    Game Dev Unchained
    01:02:10
    16

    The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. This talk is a pragmatic guide to surviving and - hopefully - thriving in the margins, delivering advice and insights collected over years of working in the games industry as a freelance writer, a brown woman, and someone who deals with a chronic condition. For the video version, please visit https://www.youtube.com/watch?v=f4C6866pZPU Follow Meg on Twitter: https://twitter.com/betterthemask Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | Overcoming the Fear of Changing with Lucas Gonzalez
    Game Dev Unchained
    53:17
    30

    Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling. In my experience, professionals that are more willing to embrace changes and, on top of that, to prepare for them (learning new stuff, collaborating with other developers, working in challenging projects,...) have highest chances of "surviving": making a living by being part of the game development industry. For the video version, please visit https://www.youtube.com/watch?v=gn7e9VPw3Yc Follow Lucas on Twitter: https://twitter.com/KingKuranes Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | Build Your Own Reputation and Help Other through Marketing with Derek Lieu
    Game Dev Unchained
    46:57
    50

    This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. This will lead to work opportunities, respect, and personal fulfillment. For the video version, please visit https://www.youtube.com/watch?v=DB-C6BaFO_8 Learn how to make game trailers: https://www.derek-lieu.com/subscribe Subscribe to his podcast: https://www.idlethumbs.net/cutdown Follow Derek on Twitter: https://twitter.com/Derek_Lieu Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | Photogrammetry is the Future! So Don't Be Left Behind with Jonathan Holmes
    Game Dev Unchained
    01:09:16
    31

    Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions. For the video version, please visit https://youtu.be/ZYlLJfP3NRs https://www.artstation.com/synaesthesia Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • 0210: Public Relations with Michael Brown
    Game Dev Unchained
    01:01:08
    33

    Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games. For the video version, please visit https://youtu.be/-QjqzZiuOvI www.vicariouspr.com https://twitter.com/VicariousPR Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

  • 0209: Catching up with the Industry with Matthew Burns
    Game Dev Unchained
    41:34
    69

    Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry. For the video version, please visit https://youtu.be/OX3_6ujXBLM https://www.linkedin.com/in/mburns/ @matthewseiji Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | Streaming Wars, Loot Boxes, Indie Dev Future
    Game Dev Unchained
    01:14:19
    58

    Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • GduX.me | No Country for Old Devs with Des Gayle
    Game Dev Unchained
    48:32
    48

    The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https://twitter.com/kid_desimo Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU  

  • ANNOUNCEMENT: GduX.me Live! Happening now!
    Game Dev Unchained
    00:37
    28

    GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun!

  • 0208.5: Making a Youtube Channel to Build a Audience with Noa Calice | GduX.me
    Game Dev Unchained
    47:39
    40

    This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more.   For the video version, please visit https://www.youtube.com/watch?v=SFi0HtG_7k8 https://www.youtube.com/channel/UC9Z1... https://twitter.com/NoaCalice Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • 0208: Physic Scientist to Game Engineering with Joshcka Pottgen
    Game Dev Unchained
    56:29
    72

    Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes https://github.com/jlingema Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • 0207: Making the Sale with Michael Volpe
    Game Dev Unchained
    58:29
    60

    Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives. For the video version, please visit https://youtu.be/oAz6TNffjWI https://www.linkedin.com/in/michaeltvolpe/ Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • 0206.5: Lighting with Blender Featuring Thomas Wright | Game School Online
    Game Dev Unchained
    55:41
    80

    Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs https://www.artstation.com/tommywright https://sketchfab.com/3d-models/blend... Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU    

  • 0206: The Indie-O-Calypse with Jason Rohrer
    Game Dev Unchained
    01:13:24
    96

    Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there. For the video version, please visit https://youtu.be/WbF48W79cc4 http://hcsoftware.sourceforge.net/jason-rohrer/ https://twitter.com/jasonrohrer https://store.steampowered.com/developer/jasonrohrer Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • 0205.5: Socialist Revenue Sharing in a Indie Studio with Matthew Viglione | GduX.me
    Game Dev Unchained
    54:49
    60

    SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how we've had to get creative to make it work as their studio has grown over the past six years. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/ Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU

  • 0205: Creature in the Well with Bohdon Sayre
    Game Dev Unchained
    01:00:29
    47

    Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Flight Studio teamed up with a great marketing firm (https://popagenda.co/) that removed many of the variables for a major first indie game release. For the video version, please visit https://youtu.be/JyLV0LUPxRw http://bohdon.com/ https://creatureinthewell.com/ https://popagenda.co/ https://twitter.com/bohdon   Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU