An acoustic remix of "He's a Pirate" from "Pirates of the Caribbean: The Curse of the Black Pearl" using the guitar of the Engineer from Team Fortress 2.
➤ Follow Astromentals: ✖ Facebook: https://www.facebook.com/astromentals ✖ Twitter: https://twitter.com/astromentals ✖ Soundcloud: https://soundcloud.com/astromentals ✖ YouTube: https://www.youtube.com/c/Astromentals ➤ Follow Julie Seechuk: ✖ Facebook: https://www.facebook.com/pg/JulieSeechukMusic ✖ Twitter: https://twitter.com/jseechuk1 ✖ Soundcloud: https://soundcloud.com/julie-seechuk ✖ YouTube: https://www.youtube.com/channel/UCYLc5v2l9qklF_VC46hTDWg ✖ Subscribe for more EPIC soundtrack content ✖ ▂▂▂▂▂▂▂▂ ✖ Copyright Info © ✔ Be aware all music and pictures belongs to the original artists. ✔ I am in no position to give anyone permission to use this.
1631 Recordings is proud to release the original score for the indie documentary “The Man Behind The Microphone” composed by Tom Hodge and Franz Kirmann. Directed by Claire Belhassine and produced by Claire de Lune Films and Roast Beef/Nutopia, The Man Behind The Microphone starts from a very personal story (the British director found out by chance in her early 30s that her grandfather was a legend of Tunisian music, the ‘Frank Sinatra’ of Tunisia) and turns into a family saga and a reflection on the nature of fame, culture, heritage and homeland. Tom Hodge and Franz Kirmann have worked collaboratively over the past 10 years and have released three albums together under the guise of their post-classical/electronic moniker Piano Interrupted. This is their second soundtrack together, having composed the score to BBC One series McMafia earlier this year. The Man Behind The Microphone took several years to complete and Kirmann & Hodge were involved early on, sketching compositions loosely inspired by some of Hédi Jouini’s own music. Sometimes they would sample a small musical phrase from his old recordings or write harmonies and chords in a relative key to use as a starting point for their pieces. Their score echoes the melancholy and investigative nature of Claire Belhassine’s quest for her grandfather and the mysterious and fragmented aspects of the story. Kirmann’s vaporous electronics and Hodge’s ghostly piano and clarinet lines are mixed with earthy analog synth basses and a string quartet provided by the London Contemporary Orchestra. The soundtrack is a melancholic and dreamy journey over 9 pieces, oscillating between post classical, minimalist and ambient music. “There is a real sense of culmination about this soundtrack. In one way way it is our very first score, as it started long before McMafia. But even more so, you might say it is simultaneously our first and last Piano Interrupted record, or our very first collaboration even. Our album Two By Four was strongly influenced by our work on the prototype of this film and the sound of Papa Hedi. Yet because of the longevity of this film project, our combined musical voice has been profoundly altered by our work on our other two Piano Interrupted albums, as well as the four hours of score we wrote for McMafia. Here we are, full circle.” www.1631recordings.bandcamp.com
Shout out to all of you Smash Bros. fans and music lovers alike! Let's all get pumped for Super Smash Bros. Ultimate with this upbeat remix of the GameXplain Discussion Theme! Featuring in GameXplain discussions relating to the title, this composition is one of the most ambitious songs in GameXplain's official music collection. Originally pitched by one of our very own GameXplain Patrons on the Discord server, the concept came into fruition after much experimentation. While the orchestral piece consists of mostly of classical instruments, a daring rock-seasoned section serves as its apex. This also is the first remix from me to arrange the middle portion of the source material. Starting in 4/4 time and ending with a coda in 6/8 time, you may relish the dynamics of this theme inspired by the Super Smash Bros. series. Have a Smashing good time listening to the results! Disclaimer: All graphics and audio represented here are copyright of GameXplain. Original GameXplain Discussion Theme was written by Alexis C. on SoundCloud. (@acham)
Crystal Chameleon Soundtrack A Visual Novel by Vysoko Anime Production itunes: https://itunes.apple.com/us/app/crystal-chameleon-visual-novel/id1440422725?ls=1&mt=8 itch.io: https://milankazarka.itch.io/crystal-chameleon
this is literally the first track i wrote for the game. this piano motif a melody had been something i was kicking around back in like 2012 as a song for rose i think. when andrew originally talked to toby and i he gave us very specific marching orders about what songs to write. it was two songs. a haunted mansion and a "subway full of juggalos" i mentioned before we went through a handful of "haunted mansion" ideas for HARLEHOUSE that were like too spooky and not campy enough. this was one of those spooky takes. we ended up using this theme for something of more... significance. -- I will talk about this more once the route is available, the rest is spoilers.
Vocal version of Super Smash Bros Ultimate Main Theme Lifelight English Version composed by Hideki Sakamoto Japanese version: https://soundcloud.com/user-484426512/lifelight-japanese-ver-super-smash-bros-ultimate-main-theme
Original music I wrote for a spot by The Mercadantes http://www.themercadantes.com/ Watch the film: https://vimeo.com/298250341 www.unseen-music.com All rights reserved, Unseen 2018.
This was the first piece I wanted to arrange, along with Field of Hopes and Dreams (I haven't figured out how to approach that one yet!). What's really exciting here is that I got to build further on techniques and instrumentation I developed from pretty much all my previous Undertale arrangements. Plus I spent a considerable amount of time balancing every instrument, EQ'ing every track to get it sounding good. My takeaway from the original track and the context of the boss fight is a mix of shock, terror, and some mischief. You know while ascending the palace that the king is not going to grant you access to the fountain, but what surprises you is his disapproval of his son. Not only does he show such disdain, he even relishes in his villainy. This creates a strong motivation to the player to abandon the pacifist method and go all genocide on him. Hopefully you can tell from listening to my arrangement that I had so much fun with the percussion. After doing the I Am Setsuna track, No Turning Back, I had an itch to make another track with percussion that is intense but still quick on its toes. Nearly all of toby fox's original rhythm is preserved, and I merely layered on top of that. For others wondering how to orchestrate music, think of it as remastering a game. You don't just copy the same notes and substitute orchestral instruments. That's like slapping on some high-res textures and calling it a day. Does anyone enjoy playing the Final Fantasy games ported to mobile with the smoothed out graphics? You have to remodel everything from scratch with more detail. So for percussion, a trick I use is to subdivide the original rhythm, and then cut it up and distribute it among a bunch of instruments. Give the big booming drums the down beat, and the higher frequency instruments the syncopated and faster 16th note beats. Here are all the percussion patches I used in this song. Spitfire HZ01 Percussion - Boobams, Paper Djuns Spitfire HZ02 - Sony Stage Drums Soundiron Clacks - Bamboo Pole Cinesamples CinePerc - Taikos, Concert Toms, Tambourines, Tubular Bells, Crash Cymbals, Ensemble Claps + Snaps QL Stormdrum - Ambient Largeness, Lord of Toms Ensemble, Clacks (Taiko), Spring Drums I used to only use the stage mic versions of the patches because I naively thought that was the best when trying to recreate the sound of a full orchestra. Here, I experimented a lot with close mic versions, and I discovered that with the right control I can really get the punchy sound of the drums out without having to raise the volume out. This extended to the melodic instruments too, and allowed me to give the cello the same percussive rhythm. I repeated the first half of the song because it's my favorite part. I had a lot of ideas that I wanted to explore without repeating the entire track. I didn't want to rush into the more intense variation right away because it deserves a build up. If you listen closely, the percussion rhythm in the first run-through is inverted before being restored at the repeat at 1:35. Another first for me in this track is pairing up instruments from different families. I used to keep the woodwinds, strings, and brass separate in their motifs, but here I had them all make friends and do parts solos together, so you'll hear match-ups like Harpischord/Horns, Piccolo/Trumpet, String/Percussion, Brass/Choir. Hope you guys enjoy this! MP3 and FLAC available for Patrons. ► https://www.patreon.com/thesecondnarrator Arrangement by Jeremiah Sun Original Song composed by toby fox DELTARUNE Chapter 01 is currently free to download
Cover photo: “The Opening” by Tobias Zielony, 2005 It is my ADAM Audio soundtrack competition entry. I know that music should speak for itself, but I recommend getting acquainted with the story I prepared for this occasion. Anne (the woman) is not feeling good about this relationship with her actual husband (the man). She hates the constant stupid talk of his. While they're about to leave a gas station, Anne's heart has stopped beating for a moment. Moment in which she saw her unfulfilled love from the times of youth. This is the moment captured in the photo. Take your chance: https://www.adam-audio.com/en/soundtrack-competition-2018/
Aiden forced me to make every single Stepney theme and cue in existence, so here's my takes on the two Stepney themes you hear in "Stepney Gets Lost" (not including ditties or endings, unfortunately). Originally composed by Mike O' Donnell and Junior Campbell
*MIDNA - 20 ATK 10 DEF *Acts like she doesn't miss her universe, but we can all see her grieving. *Put her out of her misery. It took only twelve updates, but I think I've finally done it. This is how I've wanted this megalo to sound ever since I stopped making it an offkey piece of crap. Plus, I managed to not make it extra long this time, it's normal megalo length now. Also TLOZ: Twilight Princess's release anniversary is exactly a week from now, give me suggestions on how to celebrate it. LEITMOTIFS ----------------- Intro Piano: Midna's Lament (Zelda: Twilight Princess) Lead: Morpheel Battle Phase 2 (Zelda: Twilight Princess) [Heavily Modified] Square: Midna's Lament (Zelda: Twilight Princess) [Heavily Modified] Guitar Solo 1: Morpheel Battle Phase 2 (Zelda: Twilight Princess) [Heavily Modified], Original (Hyper's FIM Guitar Solo but Modified) Brass: Diababa Battle Phase 2 (Zelda: Twilight Princess) [Modified] Slow OD: Midna's Lament (Zelda: Twilight Princess) Impact Hits: Fyrus Battle (Zelda: Twilight Princess) [Heavily Modified] Guitar Solo 2: The Legend of Zelda Main Theme [Modified], Zelda's Lullaby (Zelda Series) [Modified], Midna's Theme (Zelda: Twilight Princess) [Modified], Dancing Mad (Final Fantasy VI) [Heavily Modified], Morpheel Battle Phase 2 (Zelda: Twilight Princess) [Heavily Modified] BPM: 120 Key: B Minor EDIT: I forgot to say, thanks to https://soundcloud.com/underrated_bag_boy for the unfinished cover update that inspired this update.
Musical score of the Game 2 of the World Chess Championship Match, produced by Pentagram + World Chess. The score is designed in a way that represents the full game, with each sound combination being unique and formed by the sequence of previous moves.
Hey there all, Been a while since I have uploaded to SC, been super busy with a lot of work! Nevertheless, I have chosen to upload my submission to the ADAMS AUDIO Soundtrack Competition 2018, being judged by a composer who's work I absolutely love!! Aisling Brouwer, also a part of the amazing duo AVA. Check out their music!! The brief was to compose a short 30 second piece based off the picture provided in the album art. This amazing picture was taken by Tobias Zielony in 2005. Titled "The Opening". Feel free to comment, and/or like, or just have a listen. Thanks all, really appreciate all of you guys and the support you all give me!! Much Love!! (Photo: All Credit goes to Tobias Zielony)
➤ Follow Tommee Profitt: ✖ Facebook: https://www.facebook.com/tommeeprofitt ✖ Twitter: https://twitter.com/tommeeprofitt ✖ Website: http://www.tommeeprofitt.com ✖ YouTube: https://www.youtube.com/user/tommeeprofitt ➤ Follow Sam Tinnesz: ✖ Facebook: https://www.facebook.com/SamTinnesz ✖ Twitter: https://twitter.com/SamTinnesz ✖ Website: http://www.waveandrome.com ✖ Soundcloud: https://soundcloud.com/samtinnesz ✖ YouTube: https://www.youtube.com/channel/UCbb2JJRVnkkuDs6tzlq2GLw ✖ Subscribe for more EPIC soundtrack content ✖ ▂▂▂▂▂▂▂▂ ✖ Copyright Info © ✔ Be aware all music and pictures belongs to the original artists. ✔ I am in no position to give anyone permission to use this.
As I said in the title, do NOT use any of this music. It is to be used by **only** the CSC, and I will not take kindly to this policy being ignored. ----------- YouTube Link: https://www.youtube.com/watch?v=6HrteQ5xGfI You can find the video that Kristian and I did this for here: https://www.youtube.com/watch?v=34zkpoe92Es Also be sure to subscribe to the Classic Series Creations channel for more content to come! https://www.youtube.com/channel/UCV_-X_YYlZFSJ93aAGCEyHg ----------- Incredibly proud that Kristian and I got the opportunity to work on something like this. We've done stuff for BSM Iron Panzer Lawl, as well as score for TramEngineStudios' Grumpy Edward, but I think this is the first time that Kristian has gotten the pleasure of scoring a TVS-oriented original story (and I'm glad to have been able to mix/make adjustments to the score.) Brainstorming everything here was so much fun, and I hope you guys enjoy! :) ----------- Based on Music by Mike O'Donnell and Junior Campbell, Chris Renshaw, and Robert and Peter Hartshorne Composition and Instrumentation by AngryBirdFan98 Adjustments and Mixing by MysteryMan
DK! DONKEY KONG! Here's a win theme for DK derived from one of the most recognizable songs in the series! 23 days till Ultimate launch!